Autodesk Maya commonly shortened to Maya, is 3D computer graphics software that runs on Microsoft Windows, Mac OS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. The product is named after the Sanskrit word Maya the Hindu concept of illusion.
Maya is an application used to generate 3D assets for use in film, television, game development and architecture. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both "Complete" and "Unlimited" editions until August 2008, when it was turned into a single suite.
Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya Binary). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed a cyclic graph.
Users who are students, teachers (or veterans or unemployed in USA markets) can download a full educational version from the Autodesk Education community.The version available at the community are without restrictions (once activated with the product license), except for the watermarks on output renders. It comes with a full 36 months license. Once it expires, users can log in to the community to request for a new 36 months license.
Additionally, a perpetual student license can be purchased for Maya. This license does not expire and the student version can be upgraded to the commercial version at a significant discount. It can be used even after the student graduates, the only restriction being non commercial use. No watermarks are created during output, making the student version of Maya suitable for portfolio creation. However, files saved with this version are recognized by all versions of Maya as files created by a student version.
Components
Since its consolidation from two distinct packages, Maya and later contain all the features of the now defunct Unlimited suites.
- Fluid Effects
- A realistic fluid simulator (effective for smoke, fire, clouds and explosions, added in Maya 4.5)
- Classic Cloth
- Cloth simulation to automatically simulate clothing and fabrics moving realistically over an animated character. The Maya Cloth toolset has been upgraded in every version of Maya released after Spider-Man 2. Alias worked with Sony Pictures Imageworks to get Maya Cloth up to scratch for that production, and all those changes have been implemented, although the big studios opted to use third party plugins such as Syflex instead of the (relatively) cumbersome Maya Cloth.
- Fur
- Animal fur simulation similar to Maya Hair. It can be used to simulate other fur-like objects, such as grass.
- nHair
- A simulator for realistic-looking human hair implemented using curves and Paint Effects. These are also known as dynamic curves.
- Maya Live
- A set of motion tracking tools for CG matching to clean plate footage.
- nCloth
- Added in version 8.5, nCloth is the first implementation of Maya Nucleus, Autodesk's simulation framework. nCloth gives the artist further control of cloth and material simulations.
- nParticle
- Added in version 2009, nParticle is addendum to Maya Nucleus toolset. nParticle is for simulating a wide range of complex 3D effects, including liquids, clouds, smoke, spray, and dust.
- MatchMover
- Added to Maya 2010, this enables compositing of CGI elements with motion data from video and film sequences.
- Composite
- Added to Maya 2010, this was earlier sold as Autodesk Toxik.
- Camera Sequencer
- Added in Autodesk Maya 2011, Camera Sequencer is used to layout multiple camera shots and manage them in one animation sequence.
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